playtype=twist
space_based
reflect_range=25
cam_tilt=0.5

mipmapmode=3

settings_start=1
	farclip=11000
	nearclip=0.5
	fognear=35
	fogfar=250
	fogr=1
	fogg=3
	fogb=8
	foga=40
	hazer=7
	hazeg=0
	hazeb=08
	hazea=0

	backr=1
	backg=0
	backb=3

	fogr_x=0
	fogg_x=0
	fogb_x=0
	foga_x=0
	hazer_x=0
	hazeg_x=0
	hazeb_x=0
	hazea_x=0
	backr_x=0
	backg_x=0
	backb_x=0
	fogdensity=0.110

	fognear_gc=1
	fogfar_gc=23
	fogr_gc=0
	fogg_gc=71
	fogb_gc=95
	foga_gc=127
	hazer_gc=23
	hazeg_gc=3
	hazeb_gc=6

	settings_y=-1.9
settings_end

//////////////////

sock_start=00
	current_speed=20
	mid_force=xyz 
        mid_force_yscale=.1
	mid_range_inner=4
	mid_range_outer=8
	cam_look_ratio=.4
	cam_rail_offset=-6
        cam_blend_time=0.0
	cam_behind_setting=0.4
	cam_scale_lateral
	cam_1player_zoom=1.5
        campos_seek=10
	camang_seek=2.0
sock_end

sock_start=01
	current_speed=5
	mid_force=xyz 
        mid_force_yscale=.1
	mid_range_inner=4
	mid_range_outer=8
	cam_look_ratio=.4
	cam_rail_offset=-6
	cam_behind_setting=0.4
	cam_scale_lateral
	cam_1player_zoom=1.5
        campos_seek=10
	camang_seek=2.0
        cam_blend_time=0.0
sock_end

///////////////////////

blowup_start
	force_name="shldgen_a"
	deb_name="EXPLO_06"
        zzplayer_speed=0.5
	magnitude=10
	gravity=0
	zzno_terrain
	obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_d"
	obj="grevbit_a"
blowup_end

blowup_start
	force_name="shldgen_b"
	deb_name="EXPLO_06"
        zzplayer_speed=0.5
	magnitude=10
	gravity=0
	zzno_terrain
	obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_d"
	obj="grevbit_a"
blowup_end

/////////////////////////

obstacle_start
	type=gadget
	chain=1,1

	obj="shld_a"
obstacle_end

obstacle_start
	type=gadget
	chain=1,2
	obj="shld_b"
	obj="dummy"
obstacle_end

obstacle_start
	type=gadget
	chain=1,3
	obj="shld_c"
	auto_start
obstacle_end

////


obstacle_start
	type=gadget
	obj="shldgen_a",trigger
	obj="shld_a"
obstacle_end

obstacle_start
	type=gadget
	obj="shldgen_b",trigger
	obj="shld_a"
obstacle_end

//

obstacle_start
	type=gadget
	obj="shldgen_a",trigger
	obj="shld_b"
obstacle_end

obstacle_start
	type=gadget
	obj="shldgen_b",trigger
	obj="shld_b"
obstacle_end

///

obstacle_start
	type=gadget
	obj="shldgen_a",trigger
	obj="shldgen_b",trigger
	obj="dummy"
obstacle_end




////


//////////////

door_start
	spline="door_cruiser"
	cut_scene="ep3_battleovercoruscant_outro"
	level="map"
door_end

////


obstacle_start
	type=gadget
	obj="shoot_a",trigger
	obj="shoot_a1",trigger
        obj="shoot_a2",trigger
        obj="shoot_a3",trigger
        obj="shoot_b",trigger
	obj="bc_crus_a"
	obj="bc_crus_b"
        obj="bc_bit_a"
        obj="bc_bit_b"
        obj="pop01"
        obj="pop02"
        obj="pop03"
        obj="pop04"
        obj="dummy01"
obstacle_end

blowup_start
	force_name="shoot_a"
	deb_name="EXPLO_06"
        magnitude=15
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
blowup_end

blowup_start
	force_name="shoot_a1"
	deb_name="EXPLO_06"
        magnitude=15
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
blowup_end

blowup_start
	force_name="shoot_a2"
	deb_name="EXPLO_06"
        magnitude=15
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
blowup_end

blowup_start
	force_name="shoot_a3"
	deb_name="EXPLO_06"
        magnitude=15
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
blowup_end

blowup_start
	force_name="shoot_b"
	deb_name="EXPLO_06"
        magnitude=15
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
blowup_end

/////////////////////////

obstacle_start
	type=gadget
	chain=2,1
        obj="dummy01"
obstacle_end

obstacle_start
	type=gadget
	chain=2,2
	obj="bang01"
obstacle_end

blowup_start
	force_name="bang01"
	deb_name="EXPLO_12"
        magnitude=10
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_a"
blowup_end


///////////////////////////////////

obstacle_start
	type=gadget
	obj="shoot_c",trigger
	obj="shoot_d",trigger
	obj="bridge"
        obj="pop05"
        obj="dummy02"
obstacle_end

blowup_start
	force_name="shoot_c"
	deb_name="EXPLO_06"
        magnitude=15
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
blowup_end

blowup_start
	force_name="shoot_d"
	deb_name="EXPLO_06"
        magnitude=15
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
blowup_end

/////////////////////////

obstacle_start
	type=gadget
	chain=3,1
        obj="dummy02"
obstacle_end

obstacle_start
	type=gadget
	chain=3,2
	obj="bang02"
obstacle_end

blowup_start
	force_name="bang02"
	deb_name="EXPLO_06"
        magnitude=10
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_a"
	obj="grevbit_b"
blowup_end

//////////////////////////////

obstacle_start
	type=gadget
	obj="shoot_e",trigger
	obj="shoot_f",trigger
	obj="door_a"
        obj="door_a_bit"
	obj="door_b"
        obj="doorter"
obstacle_end

blowup_start
	force_name="shoot_e"
	deb_name="EXPLO_06"
        magnitude=15
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
blowup_end

blowup_start
	force_name="shoot_f"
	deb_name="EXPLO_06"
        magnitude=15
	gravity=0
        obj="grevbit_a"
	obj="grevbit_b"
	obj="grevbit_c"
	obj="grevbit_d"
	obj="grevbit_a"
	obj="grevbit_b"
blowup_end

/////////////////////////

blowup_start
 force_name="spin_b1"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a1",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

blowup_start
 force_name="spin_b2"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a2",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

blowup_start
 force_name="spin_b3"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a3",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

blowup_start
 force_name="spin_b4"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a4",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

blowup_start
 force_name="spin_b5"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a5",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

blowup_start
 force_name="spin_b6"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a6",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

blowup_start
 force_name="spin_b7"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a7",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

blowup_start
 force_name="spin_b8"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a8",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

blowup_start
 force_name="spin_b9"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a9",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

blowup_start
 force_name="spin_b10"
 deb_name="EXPLO_04"
 part_effect_name="mini_part_01"
 obj="spin_a10",off
 magnitude=8.0
 add_within_bounds=0.5
 player_speed=0.75
 minikit
blowup_end

//////////////////////////////////////////////

door_start
	spline="door_to_B"
	level="dogfight_a"
door_end

door_start
	spline="door_to_C"
	level="dogfight_a"
door_end


sfxremove_start

Ami_Hurt
Ami_Hurt2
Ami_Hurt3
Ami_Death
Ana_Hurt
Ana_Hurt2
Ana_Hurt3
Ana_Death
AnB_Hurt
AnB_Hurt2
AnB_Death
Obi_Hurt
Obi_Hurt2
Obi_Hurt3
Obi_Death
Qui_Hurt
Qui_Hurt2
Qui_Death

C3_Hurt
C3_Hurt2
C3_Death
C3_Death2
TC_Hurt
TC_Hurt2
TC_Death
TC_Death2
TC14_VLA
TC14_VLN
TC14_Ampu

ChewyHurt
ChewyDeath
ChewyIdle
ChewyBowc

GeonHurt
GeonDeath
GeonWingsLp

JgHurt
JgDeath
JgThrust
JgRocket
JgBlast
JgBlastD
JgBlastH

JJ_Hurt
JJ_Hurt2
JJ_Death
JJ_Death2
JJ_HowRude

MaulHurt
MaulHurt2
MaulHurt3
MaulDeath

VaderBreathe5sF
VaderRoll

YodaHurt
YodaHurt2
YodaHurt3
YodaDeath

IkopiGrowl
KaaduBark
KaaduGrowl

sfxremove_end
